It started with Minecraft. I got obsessed with modding servers as a kid, reverse-engineering the server JAR to build a cross-version compatibility layer and writing anti-cheat from raw packet analysis. I taught myself everything as I went and never really stopped.
That turned into Vortex Games, a top-10 Minecraft network worldwide with 3M+ players and $1M+ a year. I rebuilt the infrastructure from the ground up, colocating our own racks as PoPs around the world to cut latency for players everywhere. It taught me how to run something real at scale.
Then I co-founded Branch and led engineering from 0 to 1: a platform for 10k+ concurrent users, an engineering team I grew from 0 to 5 and $14M raised from Homebrew, Dragonfly, Polychain and Coinbase Ventures.
Today I’m a product engineer at PostHog, building PostHog Code: an agentic coding environment that turns product data into shipped work. Bigger systems now, same instinct - find the hard problem and ship the thing that solves it.